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Deep rock galactic gunner heavy armour
Deep rock galactic gunner heavy armour











The Coilgun can also be used as the occasional sniping tool so as to not waste Minigun ammo on far-off chumps. Use it to clean up trash and let the fire DoT from Burning Hell finish them off as to preserve ammo. Playstyleĭuring those quiet periods when hundreds of toothy bugs aren’t barreling towards you, you’ll want to be using the Minigun as your self-defense tool like in any other mission. Extra DoT (Damage over Time) AND slowdown is exactly what you’ll want for this Coilgun because…įor this baby, we’re taking the unstable Triple Tech Chamber overclock! This’ll allow you to fire off two extra trails in quick succession after the initial shot. If Defence Enhancement is more your speed, then go for it.Įlectric Trail in Tier 5 will be our final mod. Shockwave will be taken on Tier 4 purely for the extra oomph in damage at close range. Tier 3 boasts two different flavors of Crowd Control here. Fear Trajectory can give you and your drinking pals just as much or more breathing room thanks to the handy-dandy fear effect. Next up for this build is the Armskore Coilgun! This delightful little war-crime will be taking on multiple roles as your pocket sniper, crowd control tool, and Mactera eviscerator!Įxtra Coil on Tier 1 allows you to eliminate crucial targets sooner, but Larger Battery is also up for consideration if you desire more spam.Ĭontrolled Magnetic Flow on Tier 2 is what make this Coilgun as flexible as it is! Without it, you’d be spending 40 ammo for every single shot! Wasteful!Ĭoncussive Shockwave is nabbed on Tier 3 more out of personal preference than anything else. Only use this when you know you can overheat in time before the bugs run you over and/or your bubble shield is recharging.Īnd to top it all off This Minigun is overclocked with Burning Hell! Not only will this Overclock’s downside of faster heat build-up allow for more frequent use of Aggressive Venting, but the upside will help with even more ammo preservation! Armskore Coilgun Build Nothing fancy here.Īggressive Venting in Tier 5 will be our ace in the hole when you sense that there might be too many bugs around you. Lighter Barrel Assembly on Tier 4 allows you to respond to sudden threats much faster. Blowthrough helps with your ammo economy by giving you more bang for your buck when tearing through those ugly arachnids. Just take my word for it and take the extra ammo.īlowthrough Rounds are taken on Tier 3 to further assist shredding bugs, but you can also take Improved Stun if you want better Crowd Control. High Velocity Rounds sounds very tempting with that succulent +2 damage, but it’s actually counter-productive to how you’ll be using this gun. Oversized Drum is chosen on Tier 2 to help keep you in more fights for longer. Improved Motor in Tier 1 is a given for most Minigun Builds. The Minigun here is designed to handle single-targets and groups of bugs alike while being able to preserve ammo and go the long haul without a resupply. It works like a charm no matter the biome. This is my go-to build for your average mission on Hoxxes such as Mining Expeditions, Point Extractions, and On-Site Refining. Generalist Build (“Lead Storm” Minigun + Armskore Coilgun) Mactera Hunter (“Hurricane” Guided Rocket System + BRT7 Burst Fire Gun).Nonstop Firepower V2 (“Hurricane” Guided Rocket System + “Bulldog” Heavy Revolver).Nonstop Firepower (“Lead Storm” Minigun + Armskore Coilgun).

deep rock galactic gunner heavy armour deep rock galactic gunner heavy armour deep rock galactic gunner heavy armour

Generalist Build (“Lead Storm” Minigun + Armskore Coilgun).













Deep rock galactic gunner heavy armour